The Default / Presets

Presets

Click to view the entire Presets section of the Rules file:
#   ---------------  -  ------------------------------
#        Section 01  |  Presets
#   ---------------  -  ------------------------------
#
presets:
#
#   ---------------  -  ------------------------------
#    Section 01 - A  |  Presets / Levelling Strategies
#   ---------------  -  ------------------------------
#
  lvlstrategy-random:
    name: 'LVL Strategy - Random'
    strategies:
      random: true

  lvlstrategy-weighted-random:
    name: 'LVL Strategy - Weighted Random'
    strategies:
      weighted-random:
        11-50: 0
        5-10: 1
        4-8: 10
        3-6: 25
        2-4: 50
        1-2: 100

  lvlstrategy-distance-from-origin:
    name: 'LVL Strategy - Distance-from-Origin'
    strategies:
      distance-from-origin:
        origin-coordinates:
          x: spawn
          z: spawn
        buffer-distance: 250
        ringed-tiers: 750
      # Y-Height Modifier
        enable-height-modifier: true
        transition-y-height: 62
        y-height-period: 15
        level-multiplier: 0.05
        scale-increase-downward: true

  lvlstrategy-y-coordinate:
    name: 'LVL Strategy - Y-Coordinate'
    strategies:
      y-coordinate:
        start-height: 100
        period: 0
        end-height: 20


#
#   ---------------  -  ------------------------------
#    Section 01 - B  |  Presets / Level Modifiers
#   ---------------  -  ------------------------------
#
  lvlmodifier-player-variable:
    name: 'LVL Modifier - Player Variable'
    modifiers:
      player-variable-mod:
        player-variable: '%level%'
        player-variable-scale: 1.0
        player-variable-tiers:
          '31-45': 3-7
          '16-30': 2-5
          '0-15': 1-3
          default: 1
        match-variable: false
        use-variable-as-max: false
        recheck-players: true
        decrease-output: true
        output-cap: 25
        preserve-entity: 5s

  lvlmodifier-custom-formula:
    name: 'LVL Modifier - Custom Formula'
    modifiers:
      custom:
        formula: '1 * %mob-lvl%'
      custom_special:
        formula: '%attack-damage% * 0.2'
      custom_nether:
        formula: '%rand_-3_3% + %player-variable-mod%'
      custom_end:
        formula: '%rand_-3_3% + %player-variable-mod%'


#
#   ---------------  -  ------------------------------
#    Section 01 - C  |  Presets / Challenge Difficulties
#   ---------------  -  ------------------------------
#
  challenge-vanilla:
    name: 'Vanilla Stat Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 0.0
        attack-damage: 0.0
        ranged-attack-damage: 0.0
        item-drop: 0.0
        xp-drop: 0.0

  challenge-bronze:
    name: 'Bronze Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 2.5
        attack-damage: 1.0
        ranged-attack-damage: 0.7
        item-drop: 3.0
        xp-drop: 5.0

  challenge-silver:
    name: 'Silver Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 5.0
        movement-speed: 0.15
        attack-damage: 2.25
        ranged-attack-damage: 1.5
        creeper-blast-damage: 0.75
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.2
        armor-toughness: 0.15

  challenge-gold:
    name: 'Gold Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 8.0
        movement-speed: 0.35
        attack-damage: 3.5
        ranged-attack-damage: 2.0
        creeper-blast-damage: 1.75
        follow-range: 0.25
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.3
        armor-toughness: 0.3
        attack-knockback: 0.5
        knockback-resistance: 0.5

  challenge-platinum:
    name: 'Platinum Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 15.0
        movement-speed: 1.0
        attack-damage: 5.0
        ranged-attack-damage: 3.2
        creeper-blast-damage: 2.5
        follow-range: 0.5
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.5
        armor-toughness: 0.5
        attack-knockback: 0.5
        knockback-resistance: 0.5
        zombie-spawn-reinforcements: 0.15

  challenge-formula:
    name: 'Custom Formula Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: '(%level-ratio% * %max-health% * 5)'
        movement-speed: '(%level-ratio% * %movement-speed% * 0.25)'
        attack-damage: '(%level-ratio% * %attack-damage% * 2)'
        ranged-attack-damage: '(%level-ratio% * %ranged-attack-damage% * 1.50)'
        creeper-blast-damage: '(%level-ratio% * %creeper-blast-damage% * 2.5)'
        follow-range: '(%level-ratio% * %follow-range% * 0.5)'
        item-drop: '(%level-ratio% * %item-drop% * 2)'
        xp-drop: '(%level-ratio% * %xp-drop% * 5)'
        # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: '(%level-ratio% * (7.5 - %armor-bonus%))'
        armor-toughness: '(%level-ratio% * (3.5 - %armor-toughness%))'
        attack-knockback: '(%level-ratio% * (2 - %attack-knockback%))'
        knockback-resistance: '(%level-ratio% * (0.25 - %knockback-resistance%))'
        zombie-spawn-reinforcements: '(%level-ratio% * (0.25 - %zombie-spawn-reinforcements%))'


#
#   ---------------  -  ------------------------------
#    Section 01 - D  |  Presets / Additional Options
#   ---------------  -  ------------------------------
#
  nametag-using-numbers:
    name: 'Nametag - Health Displayed with Numbers'
    settings:
      nametag: ' &fꓡꓦꓡ%tiered%%mob-lvl% &8&l༺&r %displayname% &8&l༻ %health-indicator-color%%entity-health-rounded%&fꓧꓑ '
      creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%displayname%'

  nametag-using-indicator:
    name: 'Nametag - Health Displayed with Indicators'
    settings:
      nametag: ' &fꓡꓦꓡ%tiered%%mob-lvl% &8&l༺ &r%displayname% &8&l༻ %health-indicator% '
      creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%displayname%'
      health-indicator:
        indicator: '█'
        indicator-half: '▌'
        merge: true

  nametag-minimized:
    name: 'Nametag - Minimized'
    settings:
      nametag: ' &f%displayname%&8 &8&l༻ %health-indicator-color%%entity-health-rounded%&fꓧꓑ '
      creature-death-nametag: '&f%displayname% %tiered%%heart_symbol%'

  nametag-disabled:
    name: 'Nametag - Disabled'
    settings:
      nametag: disabled
      nametag-visibility-method: [ 'DISABLED' ]
      creature-death-nametag: '&f%displayname% %tiered%%heart_symbol%'

  custom-death-messages:
    name: 'Custom Death Messages'
    settings:
      death-messages:
        5: ['%player% was killed by a %death_nametag%!']
        4: ['A %death_nametag% wrecked %player%!']
        3: ['A %death_nametag% slaughtered %player%!']
        2: ['%player% never stood a chance against a %death_nametag%']
        1: ['%player% Died | Brought to you by %death_nametag%']


Presets: Levelling Strategies

Click to view all default Levelling Strategy Presets:
#
#   ---------------  -  ------------------------------
#    Section 01 - A  |  Presets / Levelling Strategies
#   ---------------  -  ------------------------------
#
  lvlstrategy-random:
    name: 'LVL Strategy - Random'
    strategies:
      random: true

  lvlstrategy-weighted-random:
    name: 'LVL Strategy - Weighted Random'
    strategies:
      weighted-random:
        11-50: 0
        5-10: 1
        4-8: 10
        3-6: 25
        2-4: 50
        1-2: 100

  lvlstrategy-distance-from-origin:
    name: 'LVL Strategy - Distance-from-Origin'
    strategies:
      distance-from-origin:
        origin-coordinates:
          x: spawn
          z: spawn
        buffer-distance: 250
        ringed-tiers: 750
      # Y-Height Modifier
        enable-height-modifier: true
        transition-y-height: 62
        y-height-period: 15
        level-multiplier: 0.05
        scale-increase-downward: true

  lvlstrategy-y-coordinate:
    name: 'LVL Strategy - Y-Coordinate'
    strategies:
      y-coordinate:
        start-height: 100
        period: 0
        end-height: 20
Click to review the preset: lvlstrategy-weighted-random
  lvlstrategy-weighted-random:
    name: 'LVL Strategy - Weighted Random'
    strategies:
      weighted-random: true
      
# Optional Method:
  lvlstrategy-weighted-random:
    name: 'LVL Strategy - Weighted Random - Optional'
    strategies:
      weighted-random:
        11-50: 0
        5-10: 1
        4-8: 10
        3-6: 25
        2-4: 50
        1-2: 100

This preset in similar to the random preset, however it factors in the weight of each number. The higher the number, the less likely it is to be applied; and vice versa.

You can also choose to specify the weight of each output. From the sample above, for example, you woud have an output of 1-2 at 100x chance, 2-4 at 50x chance, 3-6 at 25x chance, etc.

Click to review the preset: lvlstrategy-distance-from-origin
  lvlstrategy-distance-from-origin:
    name: 'LVL Strategy - Distance-from-Origin'
    strategies:
      distance-from-origin:
        origin-coordinates:
          x: spawn
          z: spawn
        buffer-distance: 250
        ringed-tiers: 750
      # Y-Height Modifier
        enable-height-modifier: true
        transition-y-height: 62
        y-height-period: 15
        level-multiplier: 0.05
        scale-increase-downward: true

This preset uses the distance from an established center-point to calculate the level. We use the established Spawn coordinates used by the Minecraft server. There is also a height component associated with the distance, where the higher you are the lower the level will be compared to the depths where the levels increase compared to the distance from the center-point at the transition zone of sea level in game.

Click to review the preset: lvlstrategy-y-coordinate
  lvlstrategy-y-coordinate:
    name: 'LVL Strategy - Y-Coordinate'
    strategies:
      y-coordinate:
        start-height: 100
        period: 0
        end-height: 20

This preset establishes that the lowest levels will be at the highest heights, while the highest levels will be in the lowest depths of the world.

To view all details regarding the various Strategies, follow the link below:

Strategies


Presets: Level Modifiers

Click to view all default Level Modifier Presets:
#
#   ---------------  -  ------------------------------
#    Section 01 - B  |  Presets / Level Modifiers
#   ---------------  -  ------------------------------
#
  lvlmodifier-player-variable:
    name: 'LVL Modifier - Player Variable'
    modifiers:
      player-variable-mod:
        player-variable: '%level%'
        player-variable-scale: 1.0
        player-variable-tiers:
          '31-45': 3-7
          '16-30': 2-5
          '0-15': 1-3
          default: 1
        match-variable: false
        use-variable-as-max: false
        recheck-players: true
        decrease-output: true
        output-cap: 25
        preserve-entity: 5s

  lvlmodifier-custom-formula:
    name: 'LVL Modifier - Custom Formula'
    modifiers:
      custom:
        formula: '1 * %mob-lvl%'
      custom_special:
        formula: '%attack-damage% * 0.2'
      custom_nether:
        formula: '%rand_-3_3% + %player-variable-mod%'
      custom_end:
        formula: '%rand_-3_3% + %player-variable-mod%'
Click to review the preset: lvlmodifier-player-variable
  lvlmodifier-player-variable:
    name: 'LVL Modifier - Player Variable'
    modifiers:
      player-variable-mod:
        player-variable: '%level%'
        player-variable-scale: 1.0
        player-variable-tiers:
          '31-45': 3-7
          '16-30': 2-5
          '0-15': 1-3
          default: 1
        match-variable: false
        use-variable-as-max: false
        recheck-players: true
        decrease-output: true
        output-cap: 25
        preserve-entity: 5s

This preset controls the Player Level Modifier settings. This system allows you to combine the PlaceholderAPI [PAPI] placeholder tags with various settings to adjust the levels of mobs on a per-player basis.

Click to review the preset: lvlmodifier-custom-formula
  lvlmodifier-custom-formula:
    name: 'LVL Modifier - Custom Formula'
    modifiers:
      custom:
        formula: '1 * %mob-lvl%'
      custom_special:
        formula: '%attack-damage% * 0.2'
      custom_nether:
        formula: '%rand_-3_3% + %player-variable-mod%'
      custom_end:
        formula: '%rand_-3_3% + %player-variable-mod%'

This preset allows you to establish a formula which outputs to an internal-use only placeholder which can be used in any other formula position, though specifically designed for the Construct-Level. Allows you to establish any number of modifiers to change the levels of mobs based on internal or external placeholders.

To view all details regarding the various Level Modifiers, follow the link below:

Modifiers


Presets: Challenge Difficulties

Click to view all default Challenge Difficulty Presets:
#
#   ---------------  -  ------------------------------
#    Section 01 - C  |  Presets / Challenge Difficulties
#   ---------------  -  ------------------------------
#
  challenge-vanilla:
    name: 'Vanilla Stat Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 0.0
        attack-damage: 0.0
        ranged-attack-damage: 0.0
        item-drop: 0.0
        xp-drop: 0.0

  challenge-bronze:
    name: 'Bronze Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 2.5
        attack-damage: 1.0
        ranged-attack-damage: 1.0
        item-drop: 3.0
        xp-drop: 5.0

  challenge-silver:
    name: 'Silver Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 5.0
        movement-speed: 0.15
        attack-damage: 2.25
        ranged-attack-damage: 2.25
        creeper-blast-damage: 0.75
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.2
        armor-toughness: 0.15

  challenge-gold:
    name: 'Gold Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 8.0
        movement-speed: 0.35
        attack-damage: 3.5
        ranged-attack-damage: 2.75
        creeper-blast-damage: 1.75
        follow-range: 0.25
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.3
        armor-toughness: 0.3
        attack-knockback: 0.5
        knockback-resistance: 0.5

  challenge-platinum:
    name: 'Platinum Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 15.0
        movement-speed: 1.0
        attack-damage: 5.0
        ranged-attack-damage: 4.0
        creeper-blast-damage: 2.5
        follow-range: 0.5
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.5
        armor-toughness: 0.5
        attack-knockback: 0.5
        knockback-resistance: 0.5
        zombie-spawn-reinforcements: 0.15

  challenge-formula:
    name: 'Custom Formula Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: '(%level-ratio% * %max-health% * 5)'
        movement-speed: '(%level-ratio% * %movement-speed% * 0.25)'
        attack-damage: '(%level-ratio% * %attack-damage% * 2)'
        ranged-attack-damage: '(%level-ratio% * %ranged-attack-damage% * 1.50)'
        creeper-blast-damage: '(%level-ratio% * %creeper-blast-damage% * 2.5)'
        follow-range: '(%level-ratio% * %follow-range% * 0.5)'
        item-drop: '(%level-ratio% * %item-drop% * 2)'
        xp-drop: '(%level-ratio% * %xp-drop% * 5)'
        # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: '(%level-ratio% * (7.5 - %armor-bonus%))'
        armor-toughness: '(%level-ratio% * (3.5 - %armor-toughness%))'
        attack-knockback: '(%level-ratio% * (2 - %attack-knockback%))'
        knockback-resistance: '(%level-ratio% * (0.25 - %knockback-resistance%))'
        zombie-spawn-reinforcements: '(%level-ratio% * (0.25 - %zombie-spawn-reinforcements%))'
Click to review the preset: challenge-vanilla
  challenge-vanilla:
    name: 'Vanilla Stat Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 0.0
        attack-damage: 0.0
        ranged-attack-damage: 0.0
        item-drop: 0.0
        xp-drop: 0.0

This Bronze Challenge Difficulty Preset uses the original default attribute processing methodology; click here for the math; though since all values are set to 0.0, there is no effect.

This challenge is designed to provide no additional challenge at all. This simply provides a hooking method for mobs so that you can continue to provide them nametags or other customized drops since they are considered a 'levelled mob' even though the stat changes are all set to zero.

Click to review the preset: challenge-bronze
  challenge-bronze:
    name: 'Bronze Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 2.5
        attack-damage: 1.0
        ranged-attack-damage: 1.0
        item-drop: 3.0
        xp-drop: 5.0

This Bronze Challenge Difficulty Preset uses the original default attribute processing methodology; click here for the math.

This challenge is designed to provide a very modest boost to mob attributes. Typically a player with any experience with Minecraft's hostile mobs will experience an effective skill challenge.

Click to review the preset: challenge-silver
  challenge-silver:
    name: 'Silver Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 5.0
        movement-speed: 0.15
        attack-damage: 2.25
        ranged-attack-damage: 2.25
        creeper-blast-damage: 0.75
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.2
        armor-toughness: 0.15

This Silver Challenge Difficulty Preset uses the original default attribute processing methodology; click here for the math.

This challenge is the default challenge level used, and was designed for a Normal Minecraft difficulty to feel a bit harder than Hard Minecraft difficult. Typically a skilled player can manage the highest level mobs with average equipment and tools.

Click to review the preset: challenge-gold
  challenge-gold:
    name: 'Gold Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 8.0
        movement-speed: 0.35
        attack-damage: 3.5
        ranged-attack-damage: 2.75
        creeper-blast-damage: 1.75
        follow-range: 0.25
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.3
        armor-toughness: 0.3
        attack-knockback: 0.5
        knockback-resistance: 0.5

This Gold Challenge Difficulty Preset uses the original default attribute processing methodology; click here for the math.

This challenge is designed to be above-average difficult. Typically a fully armored and weaponized player with enchantments could manage the higher level mobs.

Click to review the preset: challenge-platinum
  challenge-platinum:
    name: 'Platinum Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: 15.0
        movement-speed: 1.0
        attack-damage: 5.0
        ranged-attack-damage: 4.0
        creeper-blast-damage: 2.5
        follow-range: 0.5
        item-drop: 3.0
        xp-drop: 5.0
      # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.5
        armor-toughness: 0.5
        attack-knockback: 0.5
        knockback-resistance: 0.5
        zombie-spawn-reinforcements: 0.15

This Platinum Challenge Difficulty Preset uses the original default attribute processing methodology; click here for the math.

This challenge is designed to be beyond hardcore. Typically a vanilla server will be unreasonably difficulty, so we recommend giving your players extra abilities or attributes to help survive through other plugins such as AuraSkills [Free] or McMMO [Paid].

Click to review the preset: challenge-formula
  challenge-formula:
    name: 'Custom Formula Challenge'
    settings:
      attribute-modifier:
        merge: false
        max-health: '(%level-ratio% * %max-health% * 5)'
        movement-speed: '(%level-ratio% * %movement-speed% * 0.25)'
        attack-damage: '(%level-ratio% * %attack-damage% * 2)'
        ranged-attack-damage: '(%level-ratio% * %ranged-attack-damage% * 1.50)'
        creeper-blast-damage: '(%level-ratio% * %creeper-blast-damage% * 2.5)'
        follow-range: '(%level-ratio% * %follow-range% * 0.5)'
        item-drop: '(%level-ratio% * %item-drop% * 2)'
        xp-drop: '(%level-ratio% * %xp-drop% * 5)'
        # Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: '(%level-ratio% * (7.5 - %armor-bonus%))'
        armor-toughness: '(%level-ratio% * (3.5 - %armor-toughness%))'
        attack-knockback: '(%level-ratio% * (2 - %attack-knockback%))'
        knockback-resistance: '(%level-ratio% * (0.25 - %knockback-resistance%))'
        zombie-spawn-reinforcements: '(%level-ratio% * (0.25 - %zombie-spawn-reinforcements%))'

This Formula Challenge Difficulty Preset allows you to use basic math functions combined with various internal-use placeholders to alter each attribute in a unique way.

The default formula provided offer a difficulty between Silver and Gold in play style.

This is an ADVANCED FEATURE and we will not provide support with regards to coming up with the mathematics for your specific server situation.


Presets: Additional Options

Click to view all default Additional Presets:
#
#   ---------------  -  ------------------------------
#    Section 01 - D  |  Presets / Additional Options
#   ---------------  -  ------------------------------
#
  nametag-using-numbers:
    name: 'Nametag - Health Displayed with Numbers'
    settings:
      nametag: ' &fꓡꓦꓡ%tiered%%mob-lvl% &8&l༺&r %displayname% &8&l༻ %health-indicator-color%%entity-health-rounded%&fꓧꓑ '
      creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%displayname%'

  nametag-using-indicator:
    name: 'Nametag - Health Displayed with Indicators'
    settings:
      nametag: ' &fꓡꓦꓡ%tiered%%mob-lvl% &8&l༺ &r%displayname% &8&l༻ %health-indicator% '
      creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%displayname%'
      health-indicator:
        indicator: '█'
        indicator-half: '▌'
        merge: true

  nametag-minimized:
    name: 'Nametag - Minimized'
    settings:
      nametag: ' &f%displayname%&8 &8&l༻ %health-indicator-color%%entity-health-rounded%&fꓧꓑ '
      creature-death-nametag: '&f%displayname% %tiered%%heart_symbol%'

  nametag-disabled:
    name: 'Nametag - Disabled'
    settings:
      nametag: disabled
      nametag-visibility-method: [ 'DISABLED' ]
      creature-death-nametag: '&f%displayname% %tiered%%heart_symbol%'

  custom-death-messages:
    name: 'Custom Death Messages'
    settings:
      death-messages:
        5: ['%player% was killed by a %death_nametag%!']
        4: ['A %death_nametag% wrecked %player%!']
        3: ['A %death_nametag% slaughtered %player%!']
        2: ['%player% never stood a chance against a %death_nametag%']
        1: ['%player% Died | Brought to you by %death_nametag%']
Click to review the preset: nametag-using-numbers
  nametag-using-numbers:
    name: 'Nametag - Health Displayed with Numbers'
    settings:
      nametag: ' &fꓡꓦꓡ%tiered%%mob-lvl% &8&l༺&r %displayname% &8&l༻ %health-indicator-color%%entity-health-rounded%&fꓧꓑ '
      creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%displayname%'

This preset is the default Nametag arrangement, where it includes the mobs level, name, health remaining, and max health.

Click to review the preset: nametag-using-indicator
  nametag-using-indicator:
    name: 'Nametag - Health Displayed with Indicators'
    settings:
      nametag: ' &fꓡꓦꓡ%tiered%%mob-lvl% &8&l༺ &r%displayname% &8&l༻ %health-indicator% '
      creature-death-nametag: '%tiered%Lvl %mob-lvl%&8 | &f%displayname%'
      health-indicator:
        indicator: '█'
        indicator-half: '▌'
        colored-tiers:
          tier-1: '&#22E76B' #Green
          tier-2: '&#528CFF' #Blue
          tier-3: '&#FFCD56' #Yellow
          tier-4: '&#FE803C' #Orange
          tier-5: '&#F2003D' #Red
          tier-6: '&#B447FF' #Purple
          default: '&#FFFFFF' #White
        scale: 8
        max: 5
        merge: true

This preset uses a custom Nametag feature which allows the inclusion of visual health indicators to represent the health remaining of the mob.

Click to review the preset: nametag-minimized
  nametag-minimized:
    name: 'Nametag - Minimized'
    settings:
      nametag: ' &f%displayname%&8 &8&l༻ %health-indicator-color%%entity-health-rounded%&fꓧꓑ '
      creature-death-nametag: '&f%displayname% %tiered%%heart_symbol%'

This preset changes the Nametag of a mob to a minimized version which only includes the name of the mob and it's remaining health.

Click to review the preset: nametag-disabled
  nametag-disabled:
    name: 'Nametag - Disabled'
    settings:
      nametag: disabled
      nametag-visibility-method: [ 'DISABLED' ]
      creature-death-nametag: '&f%displayname% %tiered%%heart_symbol%'

This preset entirely disables the Nametag system as part of the levelling of a mob. This is useful if you do not want the nametag feature to apply to specific mobs, but you still wish for LevelledMobs to process and/or level those entities.

Click to review the preset: custom-death-messages
  custom-death-messages:
    name: 'Custom Death Messages'
    settings:
      death-messages:
        5: ['%player% was killed by a %death_nametag%!']
        4: ['A %death_nametag% wrecked %player%!']
        3: ['A %death_nametag% slaughtered %player%!']
        2: ['%player% never stood a chance against a %death_nametag%']
        1: ['%player% Died | Brought to you by %death_nametag%']

This preset establishes a weighted randomly selected set of customized messages sent to the player on their death from a levelled mob.

To view all details regarding the various Challenge types, or any Nametag or additional options, follow the link below:

Settings

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