🔑Commands and Permissions

/lm debug

To understand your set-debug options, refer to the Debugging section of the wiki.

  • /lm debug chunk-kill-count reset Resets chunk kill count system to zero.

  • /lm debug create-zip Provides method to create a debug zip file for developers to review. Requires confirm statement to perform.

  • /lm debug disable /lm debug disable-all Disables the Debug system output.

  • /lm debug enable <set-debug> Enables a singular debug filter which will respect any filter-results settings.

  • /lm debug enable-all Enables all debug filters which will respect filter-results except for set-debug.

  • /lm debug enable-timer <time> Enables the Debug system for a set period of time which will respect any filter-results settings.

  • /lm debug filter-results

    • ... clear-all-filters Clears any established filter-result settings, resetting to default state.

    • ... listen-for <both|success|failure> Establish how Debug will consider the output of any set-debug option based on whether the event succeeded, failed, or if either occurred.

    • ... set-debug <add|clear|remove> <set-debug> Establish what Debug options will be considered. You can add or remove a set-debug, or clear all values for set-debug filter.

    • ... set-distance-from-players <distance> Establish how far away from any player the activated Debug options will listen for mobs to conduct any activated debug options measured in blocks.

    • ... set-entities <add|clear|remove> <entity> Establish what mobs will be considered. You can add or remove a mob, or clear all mobs from the filter.

    • ... set-players <add|clear|remove> <player> Establish what players around which the debug will be performed. If no player specified, the command initiator will be the player used. You can add or remove a player, or clear all players from the filter.

    • ... set-rules <add|clear|remove> <rule> Establish what rules will be listened for when they are processed, either failed or successful. You can add or remove a rule, or clear all rules from the filter.

    • ... set-y-height <clear|max-y-height|min-y-height> <height> Establish a min or max Y-Height, restricting the Debug options to the height range.

  • /lm debug lew-clear Clears the LivingEntityWrapper [LEW] class.

  • /lm debug lew-debug Outputs the current LivingEntityWrapper [LEW] state.

/lm info

LevelledMobs v4 The Ultimate Mob Levelling Solution

Maintainers: Penalbuffalo, lokka30, and UltimaOath Check Developers and Contributors for more details!

/lm kill
  • /lm kill all

    • ... <world> <flag> When killing all mobs, you can specify what worlds or additional flags you want to apply to the kill-all command. The flag setting refers to possible flags to add ot the kill-all.

      • /nodrops | Will not cause the entities' drops to happen when they are killed.

      • /levels <range> | Will limit the kill command to the specified level range.

  • /lm kill near <amount> Kills all levelled mobs within the specified blocks of the player.

/lm reload

Performs a reload of the LevelledMobs plugin, including reprocessing the configuration files.

/lm rules
  • /lm rules force-all Force LevelledMobs to perform a reload, and then to reprocess all loaded mobs to ensure they are matching the latest rules and settings.

  • /lm rules <help-discord|help-wiki> Provides links to the Support Discord and the LevelledMobs4 Wiki.

  • /lm rules reset <challenge> Provides an easy to use reset mechanism which allows you to preset the enabled difficulty of the default rules configuration file. Requires confirm statement to perform.

  • /lm rules show-all <console> Will output all registered Presets, Default Rule, and Custom Rules. Adding console to the end of the command will instead output the results to console (recommended, many lines of text).

  • /lm rules show-effective <console> <looking-at> Will output the effective rules of the nearest mob to the player within ten blocks. Adding console to the end of the command will instead output the results to console (recommended, many lines of text). Adding looking-at to the end of the command will limit the commands' reach to whichever mob you were looking at with your crosshairs.

  • /lm rules show-rule <rule> <console> Will output the details registerred by LevelledMobs concerning the specified rule. Adding console to the end of the command will instead output the results to console (recommended, can be many lines of text).

  • /lm rules show-temp-disabled If a Custom Rule has been disabled due to a cooldown condition, it will be listed here.

/lm spawner
  • /lm spawner create This is the start of the LevelledMobs Spawner creator. It requires at minimum the /minlevel, /maxlevel, and /spawntype flags for the Spawner to function. You can also reference the /name flag of the spawner in the Rules file via the spawner-name: condition. You can append any number of flags listed below to the end of the command, in any order.

    • /minlevel <amount> The min-level of any mob spawned from this spawner.

    • /maxlevel <amount> The max-level of any mob spawned from this spawner.

    • /name <name> The name of the spawner cube for use in Rules file.

    • /lore <text> Add lore to any item that can accept lore. To add a newline, use \n.

    • /nolore Removes the lore from the item.

    • /customdropid <id> Add a drop-table from the Custom Drops system.

    • /spawntype <entity> The mob which this spawner will spawn.

    • /delay <amount> Sets the spawners' delay, measured in ticks.

    • /maxnearbyentities <amount> Sets the maximum number of spawned entities which can be within the spawning range of the spawner.

    • /minspawndelay <amount> Sets the minimum spawner delay, measured in ticks.

    • /maxspawndelay <amount> Sets the maximum spawner delay, measured in ticks.

    • /requiredplayerrange <amount> Sets the minimum distance the player must be from the spawner for it to activate.

    • /spawncount <amount> Sets the number of mobs which will spawn at each successful spawn event.

    • /spawnrange <amount> Sets the maximum distance away from the spawner cube that mobs will be spawned.

    • /giveplayer <player> Gives the set player one of the created spawners. If no player specified, will be given to the command executor.

  • /lm spawner info <on|off> Displays information about LevelledMobs Spawner Cubes when right clicked and set to on. When off, no information will be sent.

  • /lm spawner copy <on|off> Will duplicate the LevelledMobs Spawner Cube when right clicked and set to on. When off, no copy will be produced.

/lm spawner-egg
  • /lm spawner-egg This is the start of the LevelledMobs Spawner-Egg creator. It requires at minimum the /minlevel, /maxlevel, and /spawntype flags for the Spawner-Egg to function. You can append any number of flags listed below to the end of the command, in any order.

    • /customdropid <name> The unique name of a drop-table from the Custom Drops section; adding the drop table to the mobs created from the spawner-egg.

    • /entity <entity> The mob which this spawner-egg will spawn.

    • /giveplayer <name> Will instead give the egg(s) being created to the specified player, rather than the command performer.

    • /lore <content> Will add lore to the spawner-egg item. Separate lines with \n.

    • /maxlevel <amount> The max-level of any mob spawned from this spawner-egg.

    • /minlevel <amount> The min-level of any mob spawned from this spawner-egg.

    • /name <name> A name given to the egg item.

    • /nolore Will remove any lore lines on the egg item.

/lm summon
  • /lm summon This is the start of the LevelledMobs Summon command.

    • ... <amount> <entity> <level> ... These options populate the middle part of the command. It allows you to specify first the amount of the mobs you want to summon, up to a cap of ten at a time. Then you select the mob type which will be summoned. Finally, you would set the level that would be applied to this mob. The mob will process itself like any other /summon mob, however with it's Spawn Reason changed to LM_SUMMON and it's level value locked regardless of changes in Rules which do not apply explicitly to LM_SUMMON mobs.

    • ... ... at-location <x> <y> <z> <world> After specifying the amount, mob, and level of the mob, we can specify that the mob be spawned at a specified set of coordinates in a specified world.

    • ... ... at-player <name> After specifying the amount, mob, and level of the mob, we can specify that the mob be spawned at a specified player's coordinates, or very nearby that player.

    • ... ... here After specifying the amount, mob, and level of the mob, we can specify that the mob be spawned at the command executors' position or very nearby.

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