πRunning the Default Configuration
The Default Rule and Presets
#
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# Section 03 | Set the Default Rule
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default-rule:
use-preset:
#===== Choose a Challenge =====
#- challenge-vanilla
#- challenge-bronze
- challenge-silver
#- challenge-gold
#- challenge-platinum
#- challenge-formula
#===== Choose Strategies =====
#- lvlstrategy-random
- lvlstrategy-weighted-random
- lvlstrategy-distance-from-origin
#- lvlstrategy-y-coordinate
#===== Choose Modifiers =====
- lvlmodifier-player-variable
- lvlmodifier-custom-formula
#===== Choose Additional Options =====
- nametag-using-numbers
#- nametag-using-indicator
#- nametag-minimized
#- nametag-disabled
#- custom-death-messages
#
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# Section 03 - A | Default Rule / Conditions
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#
conditions:
worlds: ['*']
#biomes: ['*']
entities: ['*']
mob-customname-status: EITHER
mob-tamed-status: EITHER
#
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# Section 03 - A | Default Rule / Conditions
# --------------- - ------------------------------
#
conditions:
worlds: ['*']
#biomes: ['*']
entities: ['*']
mob-customname-status: EITHER
mob-tamed-status: EITHER
#
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# Section 03 - B | Default Rule / Settings
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#
settings:
# Core LevelledMobs Settings
minLevel: 1
maxLevel: 50
construct-level: '%distance-from-origin% + %weighted-random% + %player-variable-mod% + %rand_-5_5% + %custom_special%'
# CustomDrop Settings
use-custom-item-drops-for-mobs: true
# Additional Nametag Settings
nametag-placeholder-levelled: ''
nametag-placeholder-unlevelled: ''
nametag-visible-time: 5s
nametag-visibility-method: [ 'TARGETED', 'ATTACKED', 'TRACKING' ]
# Adjusts the `%tiered%` and `%health-indicator-color%` placeholders
tiered-coloring:
1-09: 'E76B' #Green
10-19: 'ȐCFF' #Blue
20-29: '&#FFCD56' #Yellow
30-39: '&#F2003D' #Red
40-49: '&#B447FF' #Purple
50-50: '&#FFD700' #Gold
default: '&#FFFFFF' #White
health-indicator:
colored-tiers:
tier-1: 'E76B' #Green
tier-2: 'ȐCFF' #Blue
tier-3: '&#FFCD56' #Yellow
tier-4: '&#FE803C' #Orange
tier-5: '&#F2003D' #Red
tier-6: '&#B447FF' #Purple
default: '&#B447FF' #White
scale: 5
max: 5
# LevelledMobs Spawner Cube Settings
# Use Command: /lm spawner
spawner-particles: 'SOUL'
spawner-particles-count: 10
baby-mobs-inherit-adult-setting: true
transforming-mobs-inherit-level: true
riding-passengers-match-vehicle-level: false
# Miscellaneous Settings
multipliers:
vanilla-bonus:
excluded-list: ['LEADER_ZOMBIE_BONUS', 'RANDOM_SPAWN_BONUS']
sunlight-intensity: 5
creeper-max-damage-radius: 3The initial presets section
The Construct-Level
The difference between attribute modification and level
Attribute-Modifier
In the next section, we will explain how the Default Rule is applied as part of the default configuration.
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