🔥Debugging

Reference the Command and Permissions page for the Debug command system.

Set-Debug Options

  • apply_level_result - When a level is applied

  • apply_multipliers - When multipliers are applied

  • chunk_kill_count - When the chunk kill max system activates

  • condition_biome_list - When a biome condition is checked

  • condition_chance - When a chance condition is checked

  • condition_custom_name - When a custom name condition is checked

  • condition_entities_list - When a entities condition is checked

  • condition_max_spawn_distance - When a max spawn distance condition is checked

  • condition_maxlevel - When a max-level condition is checked

  • condition_min_spawn_distance - When a min spawn distance condition is checked

  • condition_minlevel - When a min-level condition is checked

  • condition_mythicmobs_internal_name - When a MythicMob internal name condition is checked

  • condition_permission - When a permission condition is checked

  • condition_plugin_compat - When a 3rd party plugin condition is checked

  • condition_spawn_reason - When a spawn reason condition is checked

  • condition_spawner_name - When a LM-Spawner cube name condition is checked

  • condition_wg_region - When a WorldGuard region condition is checked

  • condition_wg_region_owner - When a WorldGuard region owner condition is checked

  • condition_with_coordinates - When a within-coordinate condition is checked

  • condition_world_list - When a world condition is checked

  • condition_world_time_tick - When a in-game-world-time condition is checked

  • condition_y_level - When a y-height condition is checked

  • creeper_blast_radius - When a creeper's blast radius is modified

  • custom_commands - When a custom-command from Custom Drops is processed

  • custom_drops - When a custom-drop from Custom Drops is processed

  • custom_equips - When a custom-drop from Custom Drops is equipped to an entity

  • developer_lew_cache - When the LivingEntityWrapper (LEW) is processing

  • entity_misc - When a levelled entity transforms (villager to zombie-villager) or ages (baby zombie into adult zombie)

  • entity_spawn - When an entity spawns and is recognized by LM

  • entity_tame - When an entity is tamed

  • group_limits - When a group-limit applies to Custom Drops being processed

  • lm_mob_spawner - When an entity spawns from a LM-Spawner cube

  • mob_groups - When an entity belongs to a custom mob-group

  • mob_hash - When an entities rules-hash is processed

  • nbt_application - When NBT-Data was processed with NBT-API

  • player_levelling - When the Player Level Modifier processes

  • ranged_damage_modification - When the ranged-attack-damage of a mob was processed

  • removed_multipliers - When multipliers are removed

  • scoreboard_tags - When a minecraft scoreboard condition is checked

  • set_levelled_item_drops - When LM processes adjustments to item-drops

  • set_levelled_xp_drops - When LM processes adjustments to xp-drops

  • setting_cooldown - When a cooldown condition is checked

  • setting_stop_processing - When LM is instructed to stop-processing via custom-rule

  • skylight_level - When a skylight condition is checked

  • thread_locks - Outputs internal thread-lock information

  • construct-level - Outputs the processed construct-level with placeholders expressed.

  • strategy_result - Outputs the results of all activated strategies and modifiers.

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