🪨Placeholders
Internal vs External-Use Placeholders
We produce many different types of placeholders. Some are limited to specific settings; some are only designed to be used in one specific scenario; some can be used anywhere.
Internal-Use placeholders are designed to only be used within the LevelledMobs4 plugin.
External-Use placeholders are designed to function with the 3rd party plugin PlaceholderAPI [PAPI], so to be extended to other plugins.
Internal-Use Only
Misc Placeholder | Usage | Description |
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| Mob's |
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| Mob's established death name from |
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| Health represented by |
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| Color represented by |
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| The current level assigned to the mob. |
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| The current ratio of the level in comparison to the max and min level, from 0.0 to 1.0 . The value is calculated using the following formula:
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| The sanitized and cleaned |
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| The |
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| The exact health of the mob rounded to hundredth place. |
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| The health of the mob rounded to the nearest whole number. |
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| The current amount of health of the mob rounded to the next whole number. For example, a health of 5.05 would round to 6 health. |
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| The exact maximum amount of health of the mob rounded to hundredths place. |
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| The maximum amount of health of the mob rounded to the nearest whole number. For example, 5.35 would round to 5; while 5.65 would round to 6. |
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| The maximum amount of health of the mob rounded to the next whole number. For example, a health of 5.05 would round to 6 health. |
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| The maximum amount of health of the mob, set as a percentage. Essentially always outputs 100% as the max health as a percentage should always be 100%. |
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| The health of the mob represented as a percentage, rounded ot the nearest specified decimal place.
For example, |
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| The symbol: ♥ . |
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| The effective color output from |
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| The WorldGuard region name gathered at mob processing. |
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| The Minecraft world name. |
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| The name of the player who killed the mob. |
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| The unique UUID of the player who killed the mob. |
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| The coordinates of the location of the mob's death. |
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| This outputs the computed value for |
Strategy & Modifier Placeholders | Usage | Description |
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| Associated with the output value from |
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| Associated with the output value from |
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| Associated with the output value from |
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| Associated with the output of the value from |
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| Associated with the output value from any |
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| Generates a random number between two specified values. Supports negative numbers. You can also use up to 100 of these custom placeholders in the file.
Sample: |
Player Level Modifier Placeholders | Usage | Description |
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| The Minecraft level associated with the player closest to the mob. |
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| The Minecraft experience points remaining until the player closest to the mob will level up, represented as the percentage remaining between |
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| The Minecraft experience points remaining until the player closest to the mob will level up. |
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| The total Minecraft experience points the player closest to the mob has collected. |
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| The current time of day in game as represented in |
Attribute Modifier Placeholders | Usage | Description |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
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| Outputs the value of the amount of an item being dropped, before alterations. |
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| Outputs the value of the amount of experience points being dropped, before alterations. |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
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| Outputs the default value of the mobs' |
External-Use Placeholders (Requires PAPI)
Misc Placeholder | Usage | Description |
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| The nametag value of the mob who is under crosshairs (being looked at) in-game of the player. |
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| The |
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| The level of the mob last killed by the player. |
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| The |
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